| Course Name |
3D Animation in Computer Games
|
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
|
SE 432
|
SPRING
|
3
|
0
|
3
|
5
|
| Prerequisites | None | |||||
| Course Language | English | |||||
| Course Type | ELECTIVE_COURSE | |||||
| Course Level | First Cycle | |||||
| Mode of Delivery | ||||||
| Teaching Methods and Techniques of the Course | - | |||||
| National Occupational Classification Code | - | |||||
| Course Coordinator |
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| Course Lecturer(s) |
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| Assistant(s) | - | |||||
| Course Objectives | The aim of this module is to provide the student with the ability to create and critically evaluate 3D animations in computer games for various gaming platforms. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Learning Outcomes |
The students who succeeded in this course;
|
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| Course Description | In this course, students learn 3D animation techniques for computer games. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Related Sustainable Development Goals |
-
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|
Core Courses |
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| Major Area Courses |
X
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| Supportive Courses |
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| Media and Managment Skills Courses |
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| Transferable Skill Courses |
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| Week | Subjects | Required Materials | Learning Outcome |
| 1 | Introduction to 3D animation | BAF-Introduction | LO1 |
| 2 | Basics of animation | BAF-AnimationEditors | LO2 |
| 3 | Intoduction to animation tools in 3D softwares | BAF-AnimationEditors 2 | LO2 |
| 4 | Timing and spacing | BAF-BouncingBall | LO1 |
| 5 | Project meeting | - | |
| 6 | Armature animation | BAF-Rigify | LO3 |
| 7 | Walk Cycle | BAF-WalkCycle1 | LO4 |
| 8 | Walk Cycle | BAF-WalkCycle2 | LO4 |
| 9 | Run Cycle | BAF-RunCycle | LO4 |
| 10 | Flexibility and Anticipation | BAF-FK-IK | LO4 |
| 11 | Project meeting | - | |
| 12 | Animating using references | BAF-MakingPoses | LO4 |
| 13 | Animating using references | BAF-PoseToPoseWorkflow | LO4 |
| 14 | Project meeting | - | |
| 15 | Project presentations | LO5 | |
| 16 | Review of the Semester | - |
| Course Notes/Textbooks | Beorn Leonard Blender Animation Fundamentals (BAF) DVD set 2012. https://cgcookie.com/archive/blender-animation-fundamentals |
| Suggested Readings/Materials | Course slides and internet resources |
| Semester Activities | Number | Weighting | LO1 | LO2 | LO3 | LO4 | LO5 |
| Homework / Assignments | 1 | 40 | X | X | X | X | X |
| Project | 1 | 60 | X | X | X | X | X |
| Total | 2 | 100 |
| Semester Activities | Number | Duration (Hours) | Workload |
|---|---|---|---|
| Participation | - | - | - |
| Theoretical Course Hours | 16 | 3 | 48 |
| Laboratory / Application Hours | - | - | - |
| Study Hours Out of Class | 16 | 2 | 32 |
| Field Work | - | - | - |
| Quizzes / Studio Critiques | - | - | - |
| Portfolio | - | - | - |
| Homework / Assignments | 1 | 25 | 25 |
| Presentation / Jury | - | - | - |
| Project | 1 | 45 | 45 |
| Seminar / Workshop | - | - | - |
| Oral Exams | - | - | - |
| Midterms | - | - | - |
| Final Exam | - | - | - |
| Total | 150 |
| # | PC Sub | Program Competencies/Outcomes | * Contribution Level | ||||
| 1 | 2 | 3 | 4 | 5 | |||
| No program competency data found. | |||||||
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
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