| Course Name |
Mobile Game Development
|
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
|
SE 355
|
SPRING
|
3
|
0
|
3
|
5
|
| Prerequisites | None | |||||
| Course Language | English | |||||
| Course Type | ELECTIVE_COURSE | |||||
| Course Level | First Cycle | |||||
| Mode of Delivery | ||||||
| Teaching Methods and Techniques of the Course | - | |||||
| National Occupational Classification Code | - | |||||
| Course Coordinator |
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|||||
| Course Lecturer(s) |
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|||||
| Assistant(s) | - | |||||
| Course Objectives | This course introduces the fundamental principles and methods required to design and develop games for mobile platforms. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Learning Outcomes |
The students who succeeded in this course;
|
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| Course Description | In this course, students learn fundamental game design and development principles and methods for mobile platforms. Also students will gain practical knowledge by developing a mobile game as a course project. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Related Sustainable Development Goals |
-
|
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|
|
Core Courses |
|
| Major Area Courses |
X
|
|
| Supportive Courses |
|
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| Media and Managment Skills Courses |
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| Transferable Skill Courses |
|
| Week | Subjects | Required Materials | Learning Outcome |
| 1 | Introduction | J. Schell, Art of Game Design,CH1 | LO1 |
| 2 | Elements of game design | J. Schell, Art of Game Design,CH2-4 | LO2 |
| 3 | Player experience | J. Schell, Art of Game Design,CH8-9 | LO2 |
| 4 | Game mechanics | J. Schell, Art of Game Design,CH10-12 | LO5 |
| 5 | Interface | J. Schell, Art of Game Design,CH13 | LO1 |
| 6 | Analysis of games | Swink, Game Feel, CH 12 | LO2 |
| 7 | Analysis of games | Swink, Game Feel, CH 16 | LO3 |
| 8 | Free to play model | LO4 | |
| 9 | Game analytics | LO1 | |
| 10 | Conceptualization | LO1 | |
| 11 | Prototyping game idea | LO1 | |
| 12 | Prototyping game idea | LO1 | |
| 13 | Prototyping game idea | LO2 | |
| 14 | Testing game idea | LO2 | |
| 15 | Project presentations | - | |
| 16 | Review of the Semester | - |
| Course Notes/Textbooks | Jesse Schell. Art of Game Design : A Book of Lenses. CRC Press. ISBN 0123694965 |
| Suggested Readings/Materials | Steve Swink. Game Feel : A Game Designer's Guide to Virtual Sensation. Morgan Kaufmann Game Design Books. CRC Press. 2008 |
| Semester Activities | Number | Weighting | LO1 | LO2 | LO3 | LO4 | LO5 |
| Presentation / Jury | 1 | 40 | X | X | X | X | X |
| Project | 1 | 60 | X | X | X | X | X |
| Total | 2 | 100 |
| Semester Activities | Number | Duration (Hours) | Workload |
|---|---|---|---|
| Participation | - | - | - |
| Theoretical Course Hours | 16 | 3 | 48 |
| Laboratory / Application Hours | - | - | - |
| Study Hours Out of Class | 16 | 2 | 32 |
| Field Work | - | - | - |
| Quizzes / Studio Critiques | - | - | - |
| Portfolio | - | - | - |
| Homework / Assignments | - | - | - |
| Presentation / Jury | 1 | 25 | 25 |
| Project | 1 | 45 | 45 |
| Seminar / Workshop | - | - | - |
| Oral Exams | - | - | - |
| Midterms | - | - | - |
| Final Exam | - | - | - |
| Total | 150 |
| # | PC Sub | Program Competencies/Outcomes | * Contribution Level | ||||
| 1 | 2 | 3 | 4 | 5 | |||
| No program competency data found. | |||||||
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
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