| Course Name |
Game Design
|
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
|
SE 350
|
FALL
|
3
|
0
|
3
|
5
|
| Prerequisites | None | |||||
| Course Language | English | |||||
| Course Type | ELECTIVE_COURSE | |||||
| Course Level | First Cycle | |||||
| Mode of Delivery | Face-to-Face | |||||
| Teaching Methods and Techniques of the Course | - | |||||
| National Occupational Classification Code | - | |||||
| Course Coordinator |
|
|||||
| Course Lecturer(s) |
|
|||||
| Assistant(s) | - | |||||
| Course Objectives | This course introduces students to basic concepts and working principles in game design (and design in general). Built around a hands-on player-centric and iterative approach, students are required to develop a (digital or non-digital) game from concept to playable prototype as the course content is delivered to them on a week-by-week basis. Students will be exposed to both theoretical lectures and practical design challenges. Students will receive active guidance and support during the development of their game projects by their instructor and other advisors. | |||||||||||||||||||||||||||||||||||||||||||||
| Learning Outcomes |
The students who succeeded in this course;
|
|||||||||||||||||||||||||||||||||||||||||||||
| Course Description | In this course, students learn about the process of game development and use this information to develop their own games. | |||||||||||||||||||||||||||||||||||||||||||||
| Related Sustainable Development Goals |
-
|
|||||||||||||||||||||||||||||||||||||||||||||
|
|
Core Courses |
|
| Major Area Courses |
X
|
|
| Supportive Courses |
|
|
| Media and Managment Skills Courses |
|
|
| Transferable Skill Courses |
|
| Week | Subjects | Required Materials | Learning Outcome |
| 1 | General Introduction | Fullerton, Ch. 1 | LO1 |
| 2 | Basic Elements and Building Blocks in Game Design I | Fullerton, Ch. 1 | LO1 |
| 3 | Basic Elements and Building Blocks in Game Design II | Fullerton Ch. 2 | LO1 |
| 4 | Working with formal elements I | Fullerton Ch. 3 | LO1 |
| 5 | Working with formal elements II | Fullerton Ch. 3 | LO2 |
| 6 | Working with dramatic elements I | Fullerton Ch. 4 | LO2 |
| 7 | Working with dramatic elements II | Fullerton Ch. 4 | LO2 |
| 8 | Story and Hero’s Journey | Sunum yansıları | LO2 |
| 9 | Controller design and Game Feel | Swink, Ch 1, 2, 13 | LO2 |
| 10 | Presentations | LO1 | |
| 11 | Game Project I | Fullerton, Ch. 6-11 | LO4 |
| 12 | Game Project II | Fullerton, Ch. 6-11 | LO4 |
| 13 | Game Project III | Fullerton, Ch. 6-11 | LO3 |
| 14 | Game Project IV | Fullerton, Ch. 6-11 | LO3 |
| 15 | Play Day: Project presentations | - | |
| 16 | Review of the Semester | - |
| Course Notes/Textbooks | Tracy Fullerton (2006). Game Design Workshop (2nd Edition). New York: Elsevier. Steve Swink. Game Feel. |
| Suggested Readings/Materials | Course slides and internet resources |
| Semester Activities | Number | Weighting | LO1 | LO2 | LO3 | LO4 |
| Presentation / Jury | 1 | 40 | X | X | X | X |
| Project | 1 | 60 | X | X | X | X |
| Total | 2 | 100 |
| Semester Activities | Number | Duration (Hours) | Workload |
|---|---|---|---|
| Participation | - | - | - |
| Theoretical Course Hours | 16 | 3 | 48 |
| Laboratory / Application Hours | - | - | - |
| Study Hours Out of Class | 16 | 2 | 32 |
| Field Work | - | - | - |
| Quizzes / Studio Critiques | - | - | - |
| Portfolio | - | - | - |
| Homework / Assignments | - | - | - |
| Presentation / Jury | 1 | 25 | 25 |
| Project | 1 | 45 | 45 |
| Seminar / Workshop | - | - | - |
| Oral Exams | - | - | - |
| Midterms | - | - | - |
| Final Exam | - | - | - |
| Total | 150 |
| # | PC Sub | Program Competencies/Outcomes | * Contribution Level | ||||
| 1 | 2 | 3 | 4 | 5 | |||
| No program competency data found. | |||||||
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
As Izmir University of Economics transforms into a world-class university, it also raises successful young people with global competence.
More..Izmir University of Economics produces qualified knowledge and competent technologies.
More..Izmir University of Economics sees producing social benefit as its reason for existence.
More..