| Course Name |
Advanced Game Development
|
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
|
SE 330
|
SPRING
|
3
|
0
|
3
|
5
|
| Prerequisites | None | |||||
| Course Language | English | |||||
| Course Type | ELECTIVE_COURSE | |||||
| Course Level | First Cycle | |||||
| Mode of Delivery | Online | |||||
| Teaching Methods and Techniques of the Course | - | |||||
| National Occupational Classification Code | - | |||||
| Course Coordinator |
|
|||||
| Course Lecturer(s) |
|
|||||
| Assistant(s) | - | |||||
| Course Objectives | The aim of this course is to introduce students to advanced topics in the game development process, and to give them experince in game development with the techniques they have learned using a modern game engine. The topics of this course can be summarized as creating game scripts, game situation, physics, animation, game rules, game mechanics and game words. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Learning Outcomes |
The students who succeeded in this course;
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||
| Course Description | In this course, students will have the opportunity to learn about advanced topics in the process of creating computer games and transfer this knowledge to the games they develop. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Related Sustainable Development Goals |
-
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
Core Courses |
|
| Major Area Courses |
X
|
|
| Supportive Courses |
|
|
| Media and Managment Skills Courses |
|
|
| Transferable Skill Courses |
|
| Week | Subjects | Required Materials | Learning Outcome |
| 1 | Introduction | Byl Chapter 1 | LO1 |
| 2 | Game scripting | Byl Chapter 1 | LO1 |
| 3 | Game state and physics | Byl Chapter 2 | LO1 |
| 4 | Project meeting | - | |
| 5 | Managing the game state | LO2 | |
| 6 | Sprite animation | Byl Chapter 3 | LO3 |
| 7 | Project meeting | - | |
| 8 | Midterm | - | |
| 9 | Character animation | Byl Chapter 3 | LO3 |
| 10 | Game rules and mechanics | Byl Chapter 4, Schell Chapter 10 | LO5 |
| 11 | Project meeting | - | |
| 12 | Player mechanics | Byl Chapter 6 | LO1 |
| 13 | Game usability and testing | Schell Chapter 25 | LO4 |
| 14 | Project meeting | - | |
| 15 | Project Presentations | - | |
| 16 | Review of the Semester | - |
| Course Notes/Textbooks |
Holistic Game Development: An AllinOne Guide to Implementing Game Mechanics.Art. Design and Programming. Penny de Byl. Focal Press 1st Edition. ISBN 0240819330 The Art of Game Design: A Book of Lenses. Jesse Schell. Morgan Kaufmann. 1st Edition. ISBN 0123694965 |
| Suggested Readings/Materials | Course slides and internet resources |
| Semester Activities | Number | Weighting | LO1 | LO2 | LO3 | LO4 | LO5 |
| Midterm | 1 | 25 | X | X | X | ||
| Project | 1 | 50 | X | X | X | X | |
| Homework / Assignments | 4 | 25 | X | X | X | X | X |
| Total | 6 | 100 |
| Semester Activities | Number | Duration (Hours) | Workload |
|---|---|---|---|
| Participation | - | - | - |
| Theoretical Course Hours | 14 | 3 | 42 |
| Laboratory / Application Hours | - | - | - |
| Study Hours Out of Class | - | - | - |
| Field Work | - | - | - |
| Quizzes / Studio Critiques | - | - | - |
| Portfolio | - | - | - |
| Homework / Assignments | 6 | 6 | 36 |
| Presentation / Jury | - | - | - |
| Project | 1 | 42 | 42 |
| Seminar / Workshop | - | - | - |
| Oral Exams | - | - | - |
| Midterms | 1 | 30 | 30 |
| Final Exam | - | - | - |
| Total | 150 |
| # | PC Sub | Program Competencies/Outcomes | * Contribution Level | ||||
| 1 | 2 | 3 | 4 | 5 | |||
| No program competency data found. | |||||||
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
As Izmir University of Economics transforms into a world-class university, it also raises successful young people with global competence.
More..Izmir University of Economics produces qualified knowledge and competent technologies.
More..Izmir University of Economics sees producing social benefit as its reason for existence.
More..