| Course Name |
Introduction to Computer Games
|
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
|
SE 320
|
FALL
|
3
|
0
|
3
|
5
|
| Prerequisites | None | |||||
| Course Language | English | |||||
| Course Type | ELECTIVE_COURSE | |||||
| Course Level | First Cycle | |||||
| Mode of Delivery | Online | |||||
| Teaching Methods and Techniques of the Course | - | |||||
| National Occupational Classification Code | - | |||||
| Course Coordinator |
|
|||||
| Course Lecturer(s) |
|
|||||
| Assistant(s) | - | |||||
| Course Objectives | The aim of this course is to introduce students to the game development process and to give them experience in game development using a modern game engine. The topics of this course can be summarized as introduction to computer games, using the Unity game engine, using game visuals, writing program code in the form of scripts for games, game animations and interactions. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Learning Outcomes |
The students who succeeded in this course;
|
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| Course Description | In this course, students will have the opportunity to learn about the process of creating computer games and transfer this knowledge to the games they develop. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Related Sustainable Development Goals |
-
|
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|
|
Core Courses |
|
| Major Area Courses |
X
|
|
| Supportive Courses |
|
|
| Media and Managment Skills Courses |
|
|
| Transferable Skill Courses |
|
| Week | Subjects | Required Materials | Learning Outcome |
| 1 | Introduction | Course book Ch. 1 | LO1 |
| 2 | Introduction to Unity | Course book Ch. 2 | LO1 |
| 3 | Unity interface and concepts | Course book Ch. 3 | LO1 |
| 4 | Project Meeting | LO1 | |
| 5 | Developing simple games | Course book Ch. 4,5 | LO1 |
| 6 | Asset workflow | Course book Ch. 6 | LO1 |
| 7 | Game development concepts | Internet resources | LO5 |
| 8 | Midterm | - | |
| 9 | Game scripting | Course book Ch. 8 | LO2 |
| 10 | Game scripting | Course book Ch. 9 | LO3 |
| 11 | Interaction and animation | Course book Ch. 10,11 | LO4 |
| 12 | Creating GUIs | Course book Ch. 13 | LO5 |
| 13 | Project Meeting | LO1 | |
| 14 | Project Meeting | LO1 | |
| 15 | Project Meeting | LO1 | |
| 16 | Review of the Semester | - |
| Course Notes/Textbooks | Game Development with Unity Michelle Menard. Course Technology PTR. ISBN 1435456580 |
| Suggested Readings/Materials | Course slides and internet resources |
| Semester Activities | Number | Weighting | LO1 | LO2 | LO3 | LO4 | LO5 |
| Homework / Assignments | 4 | 30 | X | X | X | ||
| Project | 1 | 40 | X | X | X | X | X |
| Midterm | 1 | 30 | X | X | X | ||
| Total | 6 | 100 |
| Semester Activities | Number | Duration (Hours) | Workload |
|---|---|---|---|
| Participation | - | - | - |
| Theoretical Course Hours | 15 | 3 | 45 |
| Laboratory / Application Hours | - | - | - |
| Study Hours Out of Class | 20 | 1 | 20 |
| Field Work | - | - | - |
| Quizzes / Studio Critiques | - | - | - |
| Portfolio | - | - | - |
| Homework / Assignments | 4 | 4 | 16 |
| Presentation / Jury | - | - | - |
| Project | 1 | 45 | 45 |
| Seminar / Workshop | - | - | - |
| Oral Exams | - | - | - |
| Midterms | 1 | 24 | 24 |
| Final Exam | - | - | - |
| Total | 150 |
| # | PC Sub | Program Competencies/Outcomes | * Contribution Level | ||||
| 1 | 2 | 3 | 4 | 5 | |||
| 1 |
Engineering Knowledge: Knowledge of mathematics, science, basic engineering, computation, and related engineering discipline-specific topics; the ability to apply this knowledge to solve complex engineering problems. |
||||||
| 1 |
Mathematics |
||||||
| 2 |
Science |
||||||
| 3 |
Basic Engineering |
||||||
| 4 |
Computation |
||||||
| 5 |
Related engineering discipline-specific topics |
LO3 | |||||
| 6 |
The ability to apply this knowledge to solve complex engineering problems |
LO2 | LO1 | ||||
| 2 |
Problem Analysis: Ability to identify, formulate and analyze complex engineering problems using basic knowledge of science, mathematics and engineering, and considering the UN Sustainable Development Goals relevant to the problem being addressed. |
||||||
| 3 |
Engineering Design: The ability to devise creative solutions to complex engineering problems; the ability to design complex systems, processes, devices or products to meet current and future needs, considering realistic constraints and conditions. |
||||||
| 1 |
Ability to design creative solutions to complex engineering problems |
LO4 LO5 | |||||
| 2 |
Ability to design complex systems, processes, devices or products to meet current and future needs, considering realistic constraints and conditions |
||||||
| 4 |
Use of Techniques and Tools: Ability to select and use appropriate techniques, resources, and modern engineering and computing tools, including estimation and modeling, for the analysis and solution of complex engineering problems, while recognizing their limitations. |
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| 5 |
Research and Investigation: Ability to use research methods to investigate complex engineering problems, including literature research, designing and conducting experiments, collecting data, and analyzing and interpreting results. |
||||||
| 1 |
Literature research for the study of complex engineering problems |
||||||
| 2 |
Designing experiments |
||||||
| 3 |
Ability to use research methods, including conducting experiments, collecting data. analyzing and interpreting results |
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| 6 |
Global Impact of Engineering Practices: Knowledge of the impacts of engineering practices on society, health and safety, economy, sustainability, and the environment, within the context of the UN Sustainable Development Goals; awareness of the legal implications of engineering solutions. |
||||||
| 1 |
Knowledge of the impacts of engineering practices on society, health and safety, economy, sustainability, and the environment, within the context of the UN Sustainable Development Goals |
||||||
| 2 |
Awareness of the legal implications of engineering solutions |
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| 7 |
Ethical Behavior: Acting in accordance with the principles of the engineering profession, knowledge about ethical responsibility; awareness of being impartial, without discrimination, and being inclusive of diversity. |
||||||
| 1 |
Acting in accordance with the principles of the engineering profession, knowledge about ethical responsibility ethical responsibility |
||||||
| 2 |
Awareness of being impartial and inclusive of diversity, without discriminating on any subject |
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| 8 |
Individual and Teamwork: Ability to work effectively, individually and as a team member or leader on interdisciplinary and multidisciplinary teams (face-to-face, remote or hybrid). |
||||||
| 1 |
Ability to work individually and within the discipline |
||||||
| 2 |
Ability to work effectively as a team member or leader in multidisciplinary teams (face-to-face, remote or hybrid) |
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| 9 |
Verbal and Written Communication: Taking into account the various differences of the target audience (such as education, language, profession) on technical issues. |
||||||
| 1 |
Ability to communicate verbally |
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| 2 |
Ability to communicate effectively in writing |
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| 10 |
Project Management: Knowledge of business practices such as project management and economic feasibility analysis; awareness of entrepreneurship and innovation. |
||||||
| 1 |
Knowledge of business practices such as project management and economic feasibility analysis |
||||||
| 2 |
Awareness of entrepreneurship and innovation |
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| 11 |
Lifelong Learning: Lifelong learning skills that include being able to learn independently and continuously, adapting to new and developing technologies, and thinking questioningly about technological changes. |
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*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
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