| Course Name |
Introduction to Computer Games
|
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
|
SE 320
|
FALL
|
3
|
0
|
3
|
5
|
| Prerequisites | None | |||||
| Course Language | English | |||||
| Course Type | ELECTIVE_COURSE | |||||
| Course Level | First Cycle | |||||
| Mode of Delivery | Online | |||||
| Teaching Methods and Techniques of the Course | - | |||||
| National Occupational Classification Code | - | |||||
| Course Coordinator |
|
|||||
| Course Lecturer(s) |
|
|||||
| Assistant(s) | - | |||||
| Course Objectives | The aim of this course is to introduce students to the game development process and to give them experience in game development using a modern game engine. The topics of this course can be summarized as introduction to computer games, using the Unity game engine, using game visuals, writing program code in the form of scripts for games, game animations and interactions. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Learning Outcomes |
The students who succeeded in this course;
|
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| Course Description | In this course, students will have the opportunity to learn about the process of creating computer games and transfer this knowledge to the games they develop. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Related Sustainable Development Goals |
-
|
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|
|
Core Courses |
|
| Major Area Courses |
X
|
|
| Supportive Courses |
|
|
| Media and Managment Skills Courses |
|
|
| Transferable Skill Courses |
|
| Week | Subjects | Required Materials | Learning Outcome |
| 1 | Introduction | Course book Ch. 1 | LO1 |
| 2 | Introduction to Unity | Course book Ch. 2 | LO1 |
| 3 | Unity interface and concepts | Course book Ch. 3 | LO1 |
| 4 | Project Meeting | LO1 | |
| 5 | Developing simple games | Course book Ch. 4,5 | LO1 |
| 6 | Asset workflow | Course book Ch. 6 | LO1 |
| 7 | Game development concepts | Internet resources | LO5 |
| 8 | Midterm | - | |
| 9 | Game scripting | Course book Ch. 8 | LO2 |
| 10 | Game scripting | Course book Ch. 9 | LO3 |
| 11 | Interaction and animation | Course book Ch. 10,11 | LO4 |
| 12 | Creating GUIs | Course book Ch. 13 | LO5 |
| 13 | Project Meeting | LO1 | |
| 14 | Project Meeting | LO1 | |
| 15 | Project Meeting | LO1 | |
| 16 | Review of the Semester | - |
| Course Notes/Textbooks | Game Development with Unity Michelle Menard. Course Technology PTR. ISBN 1435456580 |
| Suggested Readings/Materials | Course slides and internet resources |
| Semester Activities | Number | Weighting | LO1 | LO2 | LO3 | LO4 | LO5 |
| Homework / Assignments | 4 | 30 | X | X | X | ||
| Project | 1 | 40 | X | X | X | X | X |
| Midterm | 1 | 30 | X | X | X | ||
| Total | 6 | 100 |
| Semester Activities | Number | Duration (Hours) | Workload |
|---|---|---|---|
| Participation | - | - | - |
| Theoretical Course Hours | 15 | 3 | 45 |
| Laboratory / Application Hours | - | - | - |
| Study Hours Out of Class | 20 | 1 | 20 |
| Field Work | - | - | - |
| Quizzes / Studio Critiques | - | - | - |
| Portfolio | - | - | - |
| Homework / Assignments | 4 | 4 | 16 |
| Presentation / Jury | - | - | - |
| Project | 1 | 45 | 45 |
| Seminar / Workshop | - | - | - |
| Oral Exams | - | - | - |
| Midterms | 1 | 24 | 24 |
| Final Exam | - | - | - |
| Total | 150 |
| # | PC Sub | Program Competencies/Outcomes | * Contribution Level | ||||
| 1 | 2 | 3 | 4 | 5 | |||
| No program competency data found. | |||||||
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
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