| Course Name |
Human-Computer Interaction
|
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
|
SE 204
|
FALL
|
3
|
0
|
3
|
5
|
| Prerequisites | None | |||||
| Course Language | English | |||||
| Course Type | ELECTIVE_COURSE | |||||
| Course Level | First Cycle | |||||
| Mode of Delivery | Face-To-Face | |||||
| Teaching Methods and Techniques of the Course | - | |||||
| National Occupational Classification Code | - | |||||
| Course Coordinator |
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| Course Lecturer(s) |
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|||||
| Assistant(s) | - | |||||
| Course Objectives | The objective of this course is to give knowledge and experience about user-centric design methodologies and tools in order to help students develop more effective user interfaces and design applications with high usability. | |||||||||||||||||||||||||||||||||||||||||||||
| Learning Outcomes |
The students who succeeded in this course;
|
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| Course Description | Teaching the basic principles of user interfaces. Introduce students to usability models and principles. Get students to carry out user and task analyses. Teach design, prototype development and evaluation through having students complete term projects. Discuss the effects of interface properties such as color and typography. Teach new user interface techniques. | |||||||||||||||||||||||||||||||||||||||||||||
| Related Sustainable Development Goals |
-
|
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|
|
Core Courses |
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| Major Area Courses |
X
|
|
| Supportive Courses |
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|
| Media and Managment Skills Courses |
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|
| Transferable Skill Courses |
|
| Week | Subjects | Required Materials | Learning Outcome |
| 1 | Introduction to Human-Computer Interactıon | Book 1, Chapter 1 | LO1 |
| 2 | The Human-Centered Design Process | Book 1, Chapter 2 | LO1 |
| 3 | Conceptualizing Interaction: Interface Metaphors and Usability Heuristics | Book 1, Chapter 3 | LO2 |
| 4 | Design Patterns and Tools | Book 1, Chapter13 | LO2 |
| 5 | Design Process: Data Gathering | Book 1, Chapter 8 | LO3 |
| 6 | Design Process: Persona | Book 1, Chapter 11 | LO3 |
| 7 | Design Process: Prototyping | Book 1, Chapter 12 | LO3 |
| 8 | Midterm | - | |
| 9 | Design Process: Evaluation | Book 1, Chapter 14 | LO3 |
| 10 | Interaction Design Tools: Trends and Practices | Book 2, Chapter 13 | LO4 |
| 11 | Principles of Visual Design | Book 2, Chapter 17 | LO4 |
| 12 | Anatomy of Desktop Applications | Book 2, Chapter 18 | LO4 |
| 13 | Anatomy of Mobile Applications | Book 2, Chapter 189 | LO4 |
| 14 | Project Presentations | LO4 | |
| 15 | Review of the semester | - | |
| 16 | Final | - |
| Course Notes/Textbooks | Helen Sharp Jennifer Preece Yvonne Rogers 2019 Interaction Design: Beyond Human-Computer Interaction (5th Edition) Wiley |
| Suggested Readings/Materials | Alan Cooper Robert Reimann David Cronin Christopher Noessel (2014). About Face: The Essentials of Interaction Design (4th Edition) Wiley |
| Semester Activities | Number | Weighting | LO1 | LO2 | LO3 | LO4 |
| Project | 1 | 20 | X | X | ||
| Midterm | 1 | 40 | X | X | ||
| Final Exam | 1 | 40 | X | X | X | X |
| Total | 3 | 100 |
| Semester Activities | Number | Duration (Hours) | Workload |
|---|---|---|---|
| Participation | - | - | - |
| Theoretical Course Hours | 16 | 3 | 48 |
| Laboratory / Application Hours | - | - | - |
| Study Hours Out of Class | 14 | 1 | 14 |
| Field Work | - | - | - |
| Quizzes / Studio Critiques | - | - | - |
| Portfolio | - | - | - |
| Homework / Assignments | - | - | - |
| Presentation / Jury | - | - | - |
| Project | 1 | 20 | 20 |
| Seminar / Workshop | - | - | - |
| Oral Exams | - | - | - |
| Midterms | 1 | 30 | 30 |
| Final Exam | 1 | 38 | 38 |
| Total | 150 |
| # | PC Sub | Program Competencies/Outcomes | * Contribution Level | ||||
| 1 | 2 | 3 | 4 | 5 | |||
| No program competency data found. | |||||||
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
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