FACULTY OF ENGINEERING

Department of Computer Engineering

SE 390 | Course Introduction and Application Information

Course Name
Software Engineering for Mobile Devices
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
SE 390
Fall/Spring
3
0
3
5

Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course -
Course Coordinator -
Course Lecturer(s) -
Assistant(s) -
Course Objectives The major point of emphasis of this course is the creation of efficient and effective mobile applications using the Android SDK. This course investigates the design issues created by the mobile environment, and how the theories and practices of desktop and mobile computing compliment and contrast each other in the creation of web content.
Learning Outcomes The students who succeeded in this course;
  • create applications using the Android Studio
  • use XML files to manage content displayed in mobile application
  • effectively use layouts to manage application design
  • create multi-activity applications
  • use messages and toast to pass information to end user
  • use geolocation in an application
  • connect to remote databases and web services for data
  • discuss the main points to consider when promoting and distributing applications
Course Description This course investigates how mobile applications and content not only differ from their desktop brethern, but also how mobile computing is changing web design and programming in general. The major points of emphasis are mobile browsers and hardware, emergent coding practices and design considerations, the incorporation of geolocation in programming considerations, the creation of mobile widgets and applications, and the deployment of a site that delivers mobile content.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
X
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Course Introduction -
2 Mobile Design Environment Frain, Ch 1
3 Android Studio Frain, Ch 2
4 Layouts & Design Frain, Ch 3, 4
5 Themes Frain, Ch 5
6 Styles Frain, Ch 9
7 Messaging & Toast
8 Midterm Exam
9 Activities, Threads & Intents Fling, Ch 3
10 Using Internal Data Fling, Ch 4, 5
11 Using External Data Fling, Ch 11
12 Geolocation Fling, Ch 12
13 Promoting & Distributing Apps Fling, Ch 14
14 Android Security Model Fling, Ch 15
15 Course Review -
16 Review of the Semester

 

Course Notes/Textbooks Fling, B. (2009). Mobile Design and Development. O’Reilly: Sebastopol, CA. ISBN: 9780596155445
Suggested Readings/Materials Frain, B. (2012). Responsive Web Design with HTML5 and CSS3. PACKT: Birmingham, UK

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
1
15
Portfolio
Homework / Assignments
1
15
Presentation / Jury
Project
Seminar / Workshop
Oral Exams
Midterm
1
35
Final Exam
1
35
Total

Weighting of Semester Activities on the Final Grade
3
65
Weighting of End-of-Semester Activities on the Final Grade
1
35
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
16
2
32
Field Work
0
Quizzes / Studio Critiques
1
10
10
Portfolio
0
Homework / Assignments
1
15
15
Presentation / Jury
0
Project
0
Seminar / Workshop
0
Oral Exam
0
Midterms
1
15
15
Final Exam
1
30
30
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To have adequate knowledge in Mathematics, Science and Computer Engineering; to be able to use theoretical and applied information in these areas on complex engineering problems.

X
2

To be able to identify, define, formulate, and solve complex Computer Engineering problems; to be able to select and apply proper analysis and modeling methods for this purpose.

X
3

To be able to design a complex system, process, device or product under realistic constraints and conditions, in such a way as to meet the requirements; to be able to apply modern design methods for this purpose.

X
4

To be able to devise, select, and use modern techniques and tools needed for analysis and solution of complex problems in Computer Engineering applications; to be able to use information technologies effectively.

X
5

To be able to design and conduct experiments, gather data, analyze and interpret results for investigating complex engineering problems or Computer Engineering research topics.

6

To be able to work efficiently in Computer Engineering disciplinary and multi-disciplinary teams; to be able to work individually.

7

To be able to communicate effectively in Turkish, both orally and in writing; to be able to author and comprehend written reports, to be able to prepare design and implementation reports, to present effectively, to be able to give and receive clear and comprehensible instructions.

8

To have knowledge about global and social impact of Computer Engineering practices on health, environment, and safety; to have knowledge about contemporary issues as they pertain to engineering; to be aware of the legal ramifications of Computer Engineering solutions.

9

To be aware of ethical behavior, professional and ethical responsibility; to have knowledge about standards utilized in engineering applications.

10

To have knowledge about industrial practices such as project management, risk management, and change management; to have awareness of entrepreneurship and innovation; to have knowledge about sustainable development.

11

To be able to collect data in the area of Computer Engineering, and to be able to communicate with colleagues in a foreign language. ("European Language Portfolio Global Scale", Level B1)

12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To recognize the need for lifelong learning; to be able to access information, to be able to stay current with developments in science and technology; to be able to relate the knowledge accumulated throughout the human history to Computer Engineering.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


SOCIAL MEDIA

NEWS |ALL NEWS

Izmir University of Economics
is an establishment of
izto logo
Izmir Chamber of Commerce Health and Education Foundation.
ieu logo

Sakarya Street No:156
35330 Balçova - İzmir / Turkey

kampus izmir

Follow Us

İEU © All rights reserved.