FACULTY OF ENGINEERING

Department of Computer Engineering

SE 372 | Course Introduction and Application Information

Course Name
Web Page Design: HTML5
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
SE 372
Fall/Spring
3
0
3
5

Prerequisites
None
Course Language
English
Course Type
Service Course
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course -
Course Coordinator -
Course Lecturer(s) -
Assistant(s) -
Course Objectives
Learning Outcomes The students who succeeded in this course;
  • critique a web site in terms of the principles of graphical design
  • create style rules to manage a page or a site’s appearance
  • incorporate HTML5 concepts and tags in a web site
  • create custom style rules
  • create style rules to manage a page or a site’s appearance
  • Bir web sitesinin biçimini ve görünümünü kontrol edecek kurallar bütününü yaratabilecekler.
Course Description This course includes instruction in the fundamentals of the HTML5 markup language, the use of cascading style sheets, the use of Photoshop to create or edit images for use in a web site, and an introduction to making movies in Flash.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to course Introduction to graphical design elements Chapter 1, 2. Williams
2 Graphical design; text and links Chapter 3 & 4, Williams
3 Graphical design; HTML5: images Chapter 4,5,6. White.
4 Introduction to browsers, rendering engines, tables and layers Chapter 1,2,3; 9,10,11, Sanders.
5 Introduction to style rules Chapter 8. Sanders
6 Cascading style rules; styles in sites Class notes
7 CSS3 Class notes
8 Midterm Exam
9 Color Theory, Intro to Photoshop Chapter 5. Sanders.
10 Photoshop Tools, file types Chapter 13. Sanders
11 Color correction Chapter 5. Sanders.
12 Animated GIF Class notes
13 Flash Fundamentals Class notes
14 Using Flash library, symbols, making movies Class notes
15 Working with scenes Class notes
16 Review of the Semester  

 

Course Notes/Textbooks Sanders, B. (2011). Smashing HTML5. Chichester, West Sussex, UK: John Wiley & Sons. 9780470977279
Suggested Readings/Materials White, A. (2002). The Elements of Graphic Design. New York, NY, USA: Allworth. 1581152507 Williams, R. (2008). The NonDesigner’s Design Book (3rd ed.). Berkeley, CA: Peachpit McClelland, D. (2010). Adobe Photoshop CS5 OneonOne. Sebastopol, CA. USA: Deke Press. Hartman, A. (2010). Exploring Adobe Flash CS5 (Design Exploration). Clifton Park, NY: Delmar Cengage Learning.

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
15
20
Presentation / Jury
Project
Seminar / Workshop
Oral Exams
Midterm
1
40
Final Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
60
Weighting of End-of-Semester Activities on the Final Grade
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
14
1
14
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
15
3
45
Presentation / Jury
0
Project
0
Seminar / Workshop
0
Oral Exam
0
Midterms
1
22
22
Final Exam
1
21
21
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To have adequate knowledge in Mathematics, Science and Computer Engineering; to be able to use theoretical and applied information in these areas on complex engineering problems.

X
2

To be able to identify, define, formulate, and solve complex Computer Engineering problems; to be able to select and apply proper analysis and modeling methods for this purpose.

3

To be able to design a complex system, process, device or product under realistic constraints and conditions, in such a way as to meet the requirements; to be able to apply modern design methods for this purpose.

X
4

To be able to devise, select, and use modern techniques and tools needed for analysis and solution of complex problems in Computer Engineering applications; to be able to use information technologies effectively.

X
5

To be able to design and conduct experiments, gather data, analyze and interpret results for investigating complex engineering problems or Computer Engineering research topics.

6

To be able to work efficiently in Computer Engineering disciplinary and multi-disciplinary teams; to be able to work individually.

7

To be able to communicate effectively in Turkish, both orally and in writing; to be able to author and comprehend written reports, to be able to prepare design and implementation reports, to present effectively, to be able to give and receive clear and comprehensible instructions.

8

To have knowledge about global and social impact of Computer Engineering practices on health, environment, and safety; to have knowledge about contemporary issues as they pertain to engineering; to be aware of the legal ramifications of Computer Engineering solutions.

9

To be aware of ethical behavior, professional and ethical responsibility; to have knowledge about standards utilized in engineering applications.

10

To have knowledge about industrial practices such as project management, risk management, and change management; to have awareness of entrepreneurship and innovation; to have knowledge about sustainable development.

11

To be able to collect data in the area of Computer Engineering, and to be able to communicate with colleagues in a foreign language. ("European Language Portfolio Global Scale", Level B1)

12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To recognize the need for lifelong learning; to be able to access information, to be able to stay current with developments in science and technology; to be able to relate the knowledge accumulated throughout the human history to Computer Engineering.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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