FACULTY OF ENGINEERING

Department of Computer Engineering

SE 307 | Course Introduction and Application Information

Course Name
Concepts of Object-Oriented Programming
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
SE 307
Fall/Spring
2
2
3
7

Prerequisites
  CE 221 To succeed (To get a grade of at least DD)
Course Language
English
Course Type
Elective
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Discussion
Group Work
Problem Solving
Q&A
Critical feedback
Application: Experiment / Laboratory / Workshop
Lecture / Presentation
Course Coordinator
Course Lecturer(s)
Assistant(s)
Course Objectives This course provides a conceptual and practical introduction to object oriented programming; through the widely used C# programming language. The fundamental concepts associated with objectoriented programming (for instance, object, class, protocol, hierarchy, inheritance, encapsulation, polymorphism, reuse of code, interfaces, collaboration, etc) will be introducedand demonstrated through the C# Programming language.
Learning Outcomes The students who succeeded in this course;
  • be able to explain principles of abstraction in program design,
  • be able to explain the key concepts of object oriented process,
  • be able to implement object oriented programs using C# programming language,
  • be able to apply inheritance concepts to object oriented design,
  • be able to implement polymorphism and abstract classes as part of object oriented programming.
Course Description This course introduces the students to the fundamental concepts of object oriented programming using the C# programming language.

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to object oriented concepts Weisfeld Ch. 1
2 How to think in terms of objects Weisfeld Ch. 2
3 Advanced object oriented concepts Weisfeld Ch. 3
4 The anatomy of a class Weisfeld Ch. 4
5 Class design guidelines Weisfeld Ch. 5
6 Designing with objects Weisfeld Ch. 6
7 Midterm exam
8 Mastering inheritence and composition Weisfeld Ch. 7
9 Frameworks and reuse: designing with interfaces and abstract classes Weisfeld Ch. 8
10 Building objects Weisfeld Ch. 9
11 Building objects Weisfeld Ch. 9
12 Creating object models with UML Weisfeld Ch. 10
13 Creating object models with UML Weisfeld Ch. 10
14 Project presentations
15 Project presentations
16 Review of the Semester

 

Course Notes/Textbooks Weisfeld, M., The ObjectOriented Thought, 3rd ed., AddisonWesley, 2009.
Suggested Readings/Materials Sharp J., Microsoft Visual C# 2013 Step by Step, Microsoft Press

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
Laboratory / Application
1
15
Field Work
Quizzes / Studio Critiques
4
8
Portfolio
Homework / Assignments
1
10
Presentation / Jury
Project
1
25
Seminar / Workshop
Oral Exams
Midterm
Final Exam
1
42
Total

Weighting of Semester Activities on the Final Grade
18
70
Weighting of End-of-Semester Activities on the Final Grade
1
30
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
2
32
Study Hours Out of Class
14
3
42
Field Work
0
Quizzes / Studio Critiques
4
4
16
Portfolio
0
Homework / Assignments
1
16
16
Presentation / Jury
0
Project
1
40
40
Seminar / Workshop
0
Oral Exam
0
Midterms
0
Final Exam
1
32
32
    Total
210

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To have adequate knowledge in Mathematics, Science and Computer Engineering; to be able to use theoretical and applied information in these areas on complex engineering problems.

X
2

To be able to identify, define, formulate, and solve complex Computer Engineering problems; to be able to select and apply proper analysis and modeling methods for this purpose.

X
3

To be able to design a complex system, process, device or product under realistic constraints and conditions, in such a way as to meet the requirements; to be able to apply modern design methods for this purpose.

X
4

To be able to devise, select, and use modern techniques and tools needed for analysis and solution of complex problems in Computer Engineering applications; to be able to use information technologies effectively.

X
5

To be able to design and conduct experiments, gather data, analyze and interpret results for investigating complex engineering problems or Computer Engineering research topics.

X
6

To be able to work efficiently in Computer Engineering disciplinary and multi-disciplinary teams; to be able to work individually.

X
7

To be able to communicate effectively in Turkish, both orally and in writing; to be able to author and comprehend written reports, to be able to prepare design and implementation reports, to present effectively, to be able to give and receive clear and comprehensible instructions.

8

To have knowledge about global and social impact of Computer Engineering practices on health, environment, and safety; to have knowledge about contemporary issues as they pertain to engineering; to be aware of the legal ramifications of Computer Engineering solutions.

9

To be aware of ethical behavior, professional and ethical responsibility; to have knowledge about standards utilized in engineering applications.

10

To have knowledge about industrial practices such as project management, risk management, and change management; to have awareness of entrepreneurship and innovation; to have knowledge about sustainable development.

11

To be able to collect data in the area of Computer Engineering, and to be able to communicate with colleagues in a foreign language. ("European Language Portfolio Global Scale", Level B1)

X
12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To recognize the need for lifelong learning; to be able to access information, to be able to stay current with developments in science and technology; to be able to relate the knowledge accumulated throughout the human history to Computer Engineering.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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